At the top of my blog, you’ll see four options; Home, Research, Reflection & Change and Final.
The HOME button, incudes all my work into one pile. However if you hover your mouse over the home button you’ll see all the weeks of my progress and a shot sentence from my statement of intent.
The RESEARCH button is all my research. If you hover you mouse over it, you’ll see all my experiments and concept art.
The REFLECTION & CHANGE button is all my reflection. if you hover your mouse over it you’ll see my vlogs.
On the first week i began the procedure of modelling my products and planning the characters/storyboards. At first it was simple to create the body for the bag but things changed when i had to create a dip; where the ball for the shield would float. Things became difficult when i did a booleans difference with a sphere to create a perfect alcove, however it became uneven no matter how much I lined it up to the center. Eventually I had to virtually go in and edit the edges/corners myself, which consumed a large amount of my time.
This video clip from YouTube, shows the game that inspired me and an example of how I would like my advert to look like. I came across this video when I was playing the game Bioshock on my Xbox 360; I liked the way the company (2k) presented the characters and the humour behind the video.
(if you watch my vlogs, you’ll see me explain why I was inspired by this video)
These are my designs for the five Products that i will model. At the top you’ll see the two main products that I will model in Maya: which means I spend more time putting detail onto these models. Each drawings shows the concept art of my ideas and how i want my product to look, also every one of these drawings, shows the defensive mechanism that will keep the buyer safe from harm. I have put descriptive sentences to describe the objects functions.
This is a rough plan of what i want the animation to look like, each picture shows in detail what i wish to create through these weeks. On the left side of the pictures I’ve drawn the stages of each scene and on the right side, I interpreted the scenes in my own words, making it easier for me to refer from. My song is 3:01 minutes which is how long i wanted my final project to be however I will have to cut it down to suit the timing of my scenes. The last picture shows how i came up with my company name; that will show up in the animation at the end, i wanted it to be a anagram of my name, and since its Jessica i ended up with SIKA.
The musical fantasy, Labyrinth (1986); the film told a story about a young girl who wished away her step-brother to the goblin king (David Bowie), who will keep the toddler, if Sarah (Jennifer Connelly) cannot complete the labyrinth within the time limit of thirteen hours. As soon as I heard the soundtrack to Labyrinth, I became hooked, playing it every second of everyday. Through the songs David Bowie poured emotion into his music, making me feel close with the characters, and giving me a better understanding of the story; for instance, the ballroom scene when the Goblin King begins to slowly fall in love with girl and attempts to make her feel the same way, Bowie shows this by using the song “as the world falls down” this song descibes how he sees her sadness and wishes to take her pain away; a romantic gesture which shows one sided love, in a short amount of time. In the same year as the film was released, a book was also published, The Goblins of Labyrinth (1986), which is an encyclopedia of goblins within the movie. The sketches are beautiful drawn with a small caption describing the characteristics of each creature; I automatically fell in love with the style of art that Brian Froud portrayed, especially the way he made the illustrations come to life with realism; he also uses a pale colour palette, making the drawing seem historic but not as vibrant, as other illustrated books would be, giving this illustrated book it own unique style. The clothing and staging for Labyrinth seems almost gothic (1980); which is a style that combines romance and horror into historic clothing making a new type of genre, by doing this the director (Jim Henson), made the film seem even more magical and real. Each character has a different type of clothing which resembles there personality, for instance the Goblin King’s outfit shows his alluring, devilish side and armour that refers to 15th century knights and for Sarah, her outfit resembles her purity and innocence, which in fact attracts the Kings attention with a 18th century dress.